It’s Friday already so here I am and there you are! The weeks seem to fly this time of year, right?!
Unless of course, your week was dragging along and you’re muttering under your breath, “Lady, I didn’t think Friday would EVER come. Pipe down over there with your fast-flying-week stuff.” Whatever the case, it’s Friday and time for Cherie Gets Social and a VoIP Innovations recap of the week!
Topics: Cherie Gets Social
Happy Friday and greetings to all of you! I must first say that this title is slightly misleading as it’s not a Chat with Nat; it’s a Cherie Gets Social! But I had to at least capture your attention before you clicked away to look for Miss Natalie. Don’t worry--she’s still here, busy as ever, managing our marketing communications.
Topics: Cherie Gets Social
As the the VoIP industry expands, so do the choices customers are faced with. In the abstract, most Voice over IP and Virtual PBX companies offer similar services - call forwarding, vanity numbers, fax to email...But look a little closer and the vast differences between providers becomes wider and wider.
One of the most over-looked aspects of choosing the right VOIP or Virtual PBX provider lies in their DID (or “Direct Inward Dialing”) numbers. The reason for this oversight is simple: Few really know what these numbers are, and how they help businesses grow.
A BYOD plan allows users to bring their own devices to the table, instead of using standard business-issue units. It brings savings to the provider for obvious reasons, but don't jump into this plan without thinking. Here are a few points to consider when starting a BYOD plan.
Topics: Bring Your Own Device
Think back to a time before VoIP technology even crossed your mind. Can you remember what it was like? Do you even want to remember that time? Well, we’re happy that you have made the decision to switch to VoIP, but for those of you who are still wrestling with the idea or have no intentions of switching, we want to you keep on reading to see what you might be missing.
Once again we have some fantastic research that was compiled by the amazing people over at Software Advice, a free resource for VoIP providers. Daniel Harris, a VoIP and telecom researcher at Software Advice, set out to find decision makers who still have PSTN (Public Switch Telephone Networks) connections in the United States.
Happy Friday and welcome back to another Chat with Nat where we get to discuss some great things going on in the wholesale VoIP industry! I want to start off this week’s post by giving a huge shout out to Jason Tapolci, president of VoIP Innovations. This week he celebrated his 40th birthday!!
Surely, one of the best measures of how powerful a technology is comes from its widespread implementation. Someone may have an amazing idea, but if it only benefits a tiny group of people, in practical use its impact is minimal. VoIP definitely falls under the category of widespread usage, as it comes up in more places than you think.
Well, we’ve made it through another week of business! It’s been chilly outside, but that hasn’t slowed down our week at all. If we were in buffalo, that might be a different story! We’ve been busy working on all kinds of great things for our fabulous customers.
Happy Friday everyone! Can you believe that Thanksgiving is right around the corner? I know I can’t! Today we have some fun things to chat about and then a few little reminders to mention. Let’s start with a recap of our awesome blog this week.
Topics: Chat with Nat
It's common knowledge that VoIP is a relatively new technology, but do you know how it became popularized? Today, we're going to take a look at the biggest source of VoIP's surge in popularity — video games — as well as why they continue to be a great combination to this day. A few weeks ago, we even published a great history on the origin of VoIP that might give you a better sense of where VoIP came from.
Even if you don't play video games, you've certainly heard that today's games let you play online with other players. Compared to the early days of the Atari 2600 and the Nintendo Entertainment System (NES), which only allowed for two players to play on the same console, this is quite an achievement. Couch co-op, as it's called, is a term for multiple players playing on a single TV, as opposed to online multiplayer, which allows players from all over the world to cooperate or compete in their favorite games.
Online gaming was first possible with the Sega Dreamcast when the SegaNet service went live in 2000, but the system failed for a variety of reasons. Nearly every console that followed it has included functionality for online play, with the PlayStation 2 and Xbox being the first to widely implement it. While early titles lacked a cohesive network (like we have today with PlayStation Network or Xbox Live) and so instead relied on published-provided servers for each different game, the systems let you play matches online with other owners of the game, and even allowed you to talk to them via VoIP.
Topics: Video Games